Then, start clicking in the drawing area. You can also choose the primitive type from the "Draw" menu, as shown here, or using short-cut keys. On my toolbars, this is in the upper left corner, and you see, from left-to-right, Path, Box, Polygon, CellRef, CellRefArray, and Text. If I wish to add an object to this cell, here are the steps:ġ) First, select the layer for my object, by clicking on a layer in the "Layer" palette on the left.Ģ) Next, choose what type of object to add, from the primitives discussed on the last page. I'm presently editing a cell named "noname". (You can think of a “layout” as a document in Microsoft Word - inside that document, you’ll have many objects, words, paragraphs, titles, etc, but everything is in a single container, in this case, a “layout”.) A “layout” contains all of the objects and layers in your design, and in general, you’ll use one layout for each distinct project. Your screen might look like this, but again, the layout and visibility of the palettes and toolbars will likely be different.įirst, you need to create a “ Layout”. When you start LayoutEditor, you'll be in the editor with a blank library and a blank cell open and ready for you to add objects. My screenshots are from my Mac, but it behaves pretty much the same way on Windows and Linux. So your environment will likely look different from mine. LayoutEditor is highly configurable, so you can modify most features of the User Interface, including which palettes and toolbars appear and where they are located on your screen, what colors various features are, etc. If you haven’t downloaded LayoutEditor yet, go here for details on downloading and installing it on your computer. OK, let’s step through the process of creating a simple design in LayoutEditor. Example 1 using LayoutEditor: Gratings, 1-D & 2-D
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